Made Marion Development Update, September 2023


The Road to Early Access Release

Hey everyone! We're closing in on our Early Access release of Robin's route!  I'm on track to finish writing Robin's route by the end of September, so here's our schedule for the months ahead:

September: Complete Robin route script, it's looking like it'll be around 70,000 words once both Chapter 4s are done.

Early October: Coding Chapters 3 & 4, Made Marion featured in Steam Next Fest.

Late October: Robin Route full beta test and Steam certification process.

Early November: Early Access launch!

What can throw off this schedule?  

1. Delay of critical art resources (we have a few more that are required for the full experience). 

2. Steam certification difficulties. 

3. Geez, I dunno, another global pandemic? I never know what's gonna happen these days.

I will keep y'all notified both here and (for more granular progress reports like Little John's Tuesday Tidbits, previously the Monday Mini-Update) on Tumblr!

The Made Marion Extras Menu

We completed one of the final major changes to our overall game systems this month. Our fabulous coding consultant Feniks/Shawna built our extras menu for us!  You can access the Extras Menu from the Main Menu that appears when you haven't yet started or loaded a game.

An image of the Extras Menu. Read below to see which options it gives you.

As you can see, there are all sorts of goodies available in the Extras Menu. You can view the game's full-screen illustrations as they're unlocked, listen to the music from the soundtrack, read the love interest point-of-view scenes that unlock after you complete an ending, view the three movies associated with the game, and see your achievements.

The CG (full-screen illustration) gallery. One illustration from Robin's route has been unlocked by this player.

Here's how the CG (full-screen illustration) gallery looks.  This player has gone through the Sherwood common route and has unlocked the first of Robin's five illustrations. You can click on it for a full-screen view.

This is the Achievements Menu. The player has unlocked two silver-rank achievements and one bronze-rank.

And here's the Achievements Menu. Our achievements work in-game (so Itch players can enjoy them too!) and will be connected to Steam's achievement system once the game leaves Early Access. I will add more achievements with each Early Access release, and they may not all be unlockable right away (in fact, that second locked achievement requires viewing multiple scenes across several routes).

Depending on budget, I may be able to hire somebody to draw unique pictures for the achievements later in the Early Access process.

And one final small but mighty game system update: You will now see choices that you have previously made in italics, so if you want to make sure to make different choices in your next playthrough, you can!

Marion is about to choose whether to trust a shadowy figure or to run away. The option "Trust the Shadowy Figure" is in italics, showing that it was the player's choice in a previous playthrough.

It looks like this player previously chose to trust the shadowy figure that saved them from being captured by Geoffrey's men. Shall they try running away this time?

Things are getting exciting!  See you next month!

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Comments

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All of this looks great!

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I love the feature of changing past-choices to italics - it may seems a small thing, but to me it shows a attention and care to detail, and I find it really useful!

A question about the 'Sexy Bad Decisions' achievement - does this mean our Marion gets to kiss all the characters regardless of who she's romancing in any given playthrough? Will this affect her romance path in any negative way? lol

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No, there are two non-romanceable characters that Marion can have brief romantic encounters with (one in the prologue, one in Sherwood Common) before she gets involved with the romanceable characters. Doing so does not negatively affect your relationships in any way, but may change some dialog with the non-romanceable characters later on.

Once you pick a love interest at the end of the common route, you can't kiss anybody else *except* in Geoffrey and Gui's shared route, where the actual romance choice comes later on.

There aren't many choices in the game that negatively affect your romances. There are a few choices that let you specifically choose to end a romsnce (leading to the Sherwood friendship ending for Robin, John, or Will) and occasionally a bad ending choice will be relationship related. Otherwise, your choices lead to one of two good endings per route!

Okay, thanks for clarifying. Sounds good! :)

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Thanks for all your comments! It's nice to know people read these. :D

Of course - I love seeing each new update and how the game has progressed since Kickstarter. I think you develop a special fondness for a game you've watched grow since conception, or at least I do. Maybe I'm just a sap. lol :)
Btw, hope you've overcome long-COVID and are feeling better these days, and taking time for all-important relaxation of the ol' brain. :D