Made Marion Development Update, April 2022


Welcome to the April 2022 Made Marion dev update!

Hey, good lookin'. Whatcha got cookin'?

We've got a pretty quick one this month.  I'm working with my doc on my long Covid issues, which stubbornly persist, but I've been able to do more writing this month than I was doing earlier in the year.

I've done some lovely scenes for our three Sherwood love interests, like an act of charity on Robin's route that ends with him getting in some hot water, a starlit conversation with Will that shows Marion a new side of him, and a perilous situation in John's route that has four possible outcomes depending on two different kinds of choices you've made.

I've also completed my first love interest point of view scene, which will be unlocked after you finish Alanna's route.  This one shows some behind-the-scenes action that explains why a certain event happens on Geoffrey and Gui's route but does not happen on Alanna's.  It's kind of a fun little spy vs. spy moment.

On our Made Marion Discord, I had some nice feedback on the direction to take one of our love interests, as I was wanting to make them a bit less wholesome to be in a relationship with than the other characters (they/them used to make the character's gender unclear, not to signify that it's Meissa).  There's a very good reason for this, and a good number of backers were interested in this kind of (slightly) darker route, so I'm going for it!  There will be clear opportunities for players who don't want to see this kind of relationship to get off the train before it fully hit dysfunction station... and Marion will be able to make choices that point it in a healthier or unhealthier future direction (also pretty clear).

Finally, my first reader is back after a lengthy absence due to her own workload, so I'll have more of my completed scenes proofread and available to plug into the game soon.  I just double-checked the second half of Sherwood Common before sending it to her. I wrote it last summer, and I still rather rather like it... so that's a good sign!

To sign off, here's our updated silhouette style, done on cotton paper for more control over colour mixing and detail.  I really like the details of the fabric around Mar's waist. 

See you next month!

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Comments

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Oh, I think it's nice to have a "less-wholesome" route!

But I'd also think it would be nice to actually know which route it'll be - I tend to prefer being aware of these things before I actually start a route, since I really don't like to "drop it", and it may feel frustrating on the long term.

Still, regardless of if you reconsider keeping it a secret, I'm still eager for the game!

Players who aren't interested in the kind of relationship on offer will be able to turn it down and still finish the route's story!

Aaah, I understand better! Thank you!

(+1)

I can't be super-specific at this juncture for spoiler reasons, but I have relationship "out" options available on most of the routes. Some of them lead to friendship endings, others may not lead to friendship for plot reasons, but at least you'll still be able to save Nottingham!