Made Marion Development Update, December 2022


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Happy Holidays, everyone!  Here's what we've been up to:

Animations Begin

We ran a search for a 2D FX artist in November, and are happy to announce that we have an artist for at least our combat animations, maybe more!  Ze is half of the team that made Chronicles of Tal'Dun: The Remainder, which you should absolutely check out if you haven't. It's gorgeous, mysterious, and atmospheric. He's completed his first test animation for us and they're going to make our combat scenes look cool and dynamic!

Art Teasers

A few hints of the art that has been completed this month:

A collage image. The background is a waterwheel with flowers beside it. There is also a picture of somebody's hand surrounded by purple glowing magic, and a masculine bared chest with multiple gold necklaces hanging down it.

The waterwheel is attached to Meissa's cottage, and you can probably guess who owns the hand with the glowly purple hair behind it. The bared chest, however... you don't know him. And you won't until the game comes out.

Social Media Notes:

If you've been following us on Twitter, please be aware that I'm largely withdrawing from the site, for reasons I'm sure you can guess. I recommend following our Tumblr for the most content! For instance, I posted an official company statement about AI art the other day, and tomorrow I'll be posting an excerpt from a Winter Solstice lore story (to appear in the Made Marion Mega-Guide) starring Marion two years before the game begins. We also have a Mastodon account, which mostly posts my daily thoughts around developing the game and other game-related things (I'm on a server for game devs). 

That's what we have this month! In the next couple months we'll be completing Robin's script and should be able to show a bit of Ze's work in action! Plus more sprite art, background art, and the continuing development of our animated lore intro.

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